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Disciplines:

Aidan has the following abilities based on his clan 'birthrights' so-to-speak and practice:

  I. Auspex is a Discipline that grants vampires supernatural senses. It is one of the most common and favored Discipline  among Cainites due to its versatility and overall usefulness in just about every facet of vampiric existence. In   addition to  the individual powers granted at each level, Auspex allows someone the opportunity to see through illusions, such as from Obfuscate or Chimerstry, so long as the user possess at least an equal mastery in Auspex as the Discipline in question. Furthermore, it has been known to grant some degree of oracular ability, particularly when alerting a Cainite to danger, even if they are in torpor. Loud noises can be very disturbing.
  • Heightened Senses: This ability allows the vampire to double the range of its sight, hearing, and smell. Its senses of touch and taste, however, become much more accute. Very rarely vampires with this discipline will display precognititive abilities. The downside of using Heightened Senses is that something that jars the senses, such as a thunderclap or a bright light, could blind or deafen the vampire for quite some time.
  • Aura Perception: Everything in the World of Darkness has an Aura. With this ability the vampire is able to perceive these auras to gain hints about the nature and attitude of the subject in question.
  • The Spirit's Touch: If someone has handled an object an imprint is left upon it. A vampire with this discipline is able to sense these imprints and glean useful information from them.
  • Telepathy: This is fairly straightforward. A vampire with Telepathy is able to create a mind link between itself and a mortal. With great effort it is capable to connect with vampires.
  • Psychic Projection: This power is essentially astral projection. It allows the vampire to project its consciousness and wander throughout the world as an astral body. Of course, while it is doing this the vampire's body is defenseless so it is rare that a vampire will take a long journey in this way.
Descriptions have slight variation from the VtM RP book source of information, which is used as the prime reference.

  II. Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act   according to the vampire's decree. While undeniably powerful, its use almost always adheres to two important restrictions:  the user must meet the eyes of the target and must speak in language that is clearly heard and understood by the target. Furthermore, this Discipline cannot be used upon Cainites of lower generation and cannot force someone to be self-destructive or defy their Nature. Using Dominate is often considered very heavy-handed, hardly appropriate within what passes for polite vampiric society, but it is also favored by those of age and status as a efficient means of asserting their authority.
  • Command of the Wearied Mind: Give a simple one-word order that a target must obey
  • Mesmerize: By holding a target with your gaze you can implant false thoughts or hypnotic suggestions in a target's mind
  • The Forgetful Mind: Rewrite the memories of a target
  • Possession: Transfer your mind into a mortal body and control their actions

  III. Thaumaturgy--Few Kindred are able to practice the rigorous discipline of Thaumaturgy. This is the practice of blood  magick, and is largely the province of the Tremere Clan, who created it and guard its secrets jealously.
This magick is directly descended from the theories and practices of the Order of Hermes, a medieval order of magi. While few humans know aught of blood magick, this art has been developed for centuries by the Tremere to take advantage of their vampiric strengths. Tremere Thaumaturgy is despised and feared by most mortal wizards. Thaumaturgy also allows the wielder to use rituals, as well as a number of different paths: the Lure of Flames, Movement of the Mind, and Weather Control.
  • Level 1--A Taste for Blood (Perception-based abilities related to blood) You may determine how much blood is left in a Kindred or mortal, how recently a vampire has fed and the approximate generation of a vampire. You must touch the blood in order to be able to tell anything about it.
  • Level 2--Blood Rage: but with a touch, the character can force another Kindred to use her blood whether she wants to or not. Thus a vampire may find her Strength suddenly increasing and have no idea why. Additionally, because the vampire becomes more excitable, the difficulties of frenzy increases for the target vampire.
  • Level 3--Blood of Potency (temporarily lowering your effective generation): Makes blood more potent for a time.
  • Level 4--Theft of Vitae: The vampire is able to steal blood from an opponents body and take it into their own. The blood stolen must be within 50 feet and in clear view, and the source of the attack will be obvious.
  • Level 5--Cauldron of Blood: The Tremere is capable of manipulating others' blood. By touching another they can boil their blood, not only causing incredible physical harm, but destroying much of their blood as well. This virtually ensures death of any mortal whom its performed on, and can inflict great damage on vampires as well.

IV
: Infernal Paths

Rego Venalis (Path of Corruption)
  • Night's Terror: The Infernalist can strike fear into opponents by reaching the depths of their souls and pulling forth images of personal damnation. Even the strongest mortal can be cowed by this power.
  • Poison Heart: Infernalists believe that all beings have dark sides. With this power an Infernalist may bring such darkness to the surface. The Dark Thaumaturgist may cause a victim to act on her dark impulses by the victim's eyes and whispering a temptation.
  • The Heart's Eye: The Infernalist can assume the image of a victim's loved one by reaching out with his thoughts. This power is used to plot betrayal and bring about corruption.
  • Name the Crime: The Infernalist suggests a sin to the target. This sin may consist of a single evil act, or a general attitude. Unless the target is very strong-willed, he is unable to prevent himself from acting on the suggestion.
  • Unleash the Dark Soul: No longer content to merely manipulate, the Dark Thaumaturgist with this power the may rip the shadow from a living mortal and imbue it with temporary, physical presence. The mortal is destroyed by the experience, and a diabolic servant is gained for one night.
Rego Dolor (Path of Pain)
  • Strike the Broken Limb: With this power, the Infernalist may reopen an old wound in the target if he can touch her.
  • Phantom Pain: The Infernalist can wrack an opponent's body with pain
  • Curse the Senses: The Infernalist can attack a victim's senses, rendering him blind, deaf and dumb.
  • Feed the Corruption: The Infernalist calls upon minor imps and demons to infect the victim's flesh. Flies bite at her and maggots grow in soft tissue.
  • Eternal Torment: This power inflicts wounds that cannot be healed by normal means.

V. Character Attributes: These define the characters abilities in various physical, social and mental capacities.


Physical
  • Strength
  • Dexerity
  • Stamina

Social
  • Charisma
  • Manipulation
  • Appearance

Mental
  • Perception
  • Intelligence
  • Wits
Abilities
  • Acting
  • Alertness
  • Athletics
  • Dodge
  • Brawl
  • Empathy
  • Intimidation
  • Leadership
  • Streetwise
  • Suberfuge
  • Animal Ken
Skills
  • Etiquette
  • Firearms
  • Music
  • Repair
  • Melee
  • Security
  • Stealth
  • Survival
  • Drive
Knowledges
  • Politics
  • Bureaucracy
  • Finance
  • Science
  • Medicine
  • Law
  • Math/Astronomy/Astrology
  • Computer
  • Investigation
  • Linguistics
  • Occult 
  • Research

Virtues
  • Conscience
  • Self-Control
  • Courage
  • Humanity
  • Willpower

Background
  • Resources/Networking
Weaknesses

ONE STEP TOWARD CLAN BLOOD BOND: Having gone through the ritual of the Transubstantiation of the Seven, like most Tremere, Aidan is one step closer to being bonded to his clan and his sire (who happens to have met his final death). He is of independent thought and will, but when matters pertaining to the clan arise, Aidan acts in accordance with their wishes, unless, of course, he can rationalize that the orders were not in the clans best interest. Please note that a step toward blood bond does not mean blood bonded. He must carefully watch his steps when around his leaders though.

SUN: Being in the sun will result in Aidan's final death.

FIRE: Bad. It burns the skin. Rational, is it not? Prolonged exposure - just like with the sun -  will result in final death. How much one can sustain depends on the character's Fortitude.

STAKE IN THE HEART: It will only paralyze a VtM vampire. To kill him requires some followup measures.

TRUE FAITH: Depending on the strength of the follower's True Faith, the effects this has will vary.

DEMON STAIN: You simply cannot expect to look into The Abyss and hope for it not to look back. The Abyss has seen him and it's rather angered by his magical pursuits. His trickery might have spared him a demonic master but, hell always collects. There are endless attempts to drag him to hell quicker in order to free the demon he binds to himself. And the stain of Dark Thaumaturgy is on his soul. This is covered by a strong ritual spell, but this magic is only as strong as the ties of deceit that bind the Horned Society.

Flaws: 

DISFIGUREMENT: The depth of Aidan's black magic does come with a price. Along his back and ribs there seems to be an odd skeletal disfigurement where certain twisted and raised bones can be seen beneath the skin. Presently, It looks like something is trying to hatch through his skin and if you were ever to look closely enough, it has the formative shape of a demon-like creature. The horns of it, slightly raised beneath the skin, snakes and curls around his upper arms. He shrouds the stain of black magic with a potent spell so that others can't see through him. Were the Tremere Council find out about his activities, no power in the world or underworld could save him.

Derangements:

1. OBSESSIVE DEVOTION: When committed to a goal, Aidan sometimes becomes obsessed and supremely focused on his infernal and magical pursuits. When he is particularly focused, he continuously works, forgetting about everything including feeding (for a time. Obviously, the Beast take precedence over everything else). This makes him lose control much easier and go into a particularly horrid frenzy because of his already low humanity levels.

2. Once when he was dealing with extremely difficult concepts he suffered a bizarre case of Thaumaturgical Glossolalia which lasted several months. He has not had an episode since. 

Date: 2013-02-17 03:14 pm (UTC)
From: [identity profile] can829.livejournal.com
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